Colour Changing Bouncing Ball
I'm working on a project to make an animation in pygame. The assignment is this: Add 2 other balls to the screen (3 in total) that will all be different colors, different sizes a
Solution 1:
Create a function (createball
) which can crate a random ball. A ball is a tuple of x and y position, the movement vector dx, dy and the color ((x, y, dx, dy, color)
). Create a certain number of ball (max_balls
) with random positions (random.randint(a, b)
) and random colors (random.choice(seq)
):
radius = 25
color_list = [GREEN, BLUE, RED]
defcreateball():
x = random.randint(radius, screensize[0]-radius)
y = random.randint(radius, screensize[1]-radius)
color = random.choice(color_list)
return x, y, 2, 2, color
Crate the 3 balls and store them to the variables as suggested in the assignment (x2, y2, dx2, dy2
):
x, y, dx, dy, color = createball()
x2, y2, dx2, dy2, color2 = createball()
x3, y3, dx3, dy3, color3 = createball()
Create a function (moveball
) which can move a ball, change there direction when the hit the bounds and change the color. Move the balls in the application loop:
defmoveball(x, y, dx, dy, color):
x, y = x + dx, y + dy
ifnot radius < x < screensize[0]-radius:
dx = -dx
color = random.choice(color_list)
ifnot radius < y < screensize[1]-radius:
dy = -dy
color = random.choice(color_list)
return x, y, dx, dy, color
while run:
# [...]
x, y, dx, dy, color = moveball(x, y, dx, dy, color)
x2, y2, dx2, dy2, color2 = moveball(x2, y2, dx2, dy2, color2)
x3, y3, dx3, dy3, color3 = moveball(x3, y3, dx3, dy3, color3)
See the example:
import pygame
import sys
import random
pygame.init()
screensize = (800,600)
screen = pygame.display.set_mode(screensize,0)
pygame.display.set_caption("Animation Test")
clock = pygame.time.Clock()
WHITE = (255,255,255)
GREEN = (0,255,0)
BLUE = (0,0,255)
RED = (255,0,0)
radius = 25
color_list = [GREEN, BLUE, RED]
defcreateball():
x = random.randint(radius, screensize[0]-radius)
y = random.randint(radius, screensize[1]-radius)
color = random.choice(color_list)
return x, y, 2, 2, color
defmoveball(x, y, dx, dy, color):
x, y = x + dx, y + dy
ifnot radius < x < screensize[0]-radius:
dx = -dx
color = random.choice(color_list)
ifnot radius < y < screensize[1]-radius:
dy = -dy
color = random.choice(color_list)
return x, y, dx, dy, color
x, y, dx, dy, color = createball()
x2, y2, dx2, dy2, color2 = createball()
x3, y3, dx3, dy3, color3 = createball()
go = Truewhile go:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
go = False
x, y, dx, dy, color = moveball(x, y, dx, dy, color)
x2, y2, dx2, dy2, color2 = moveball(x2, y2, dx2, dy2, color2)
x3, y3, dx3, dy3, color3 = moveball(x3, y3, dx3, dy3, color3)
screen.fill(WHITE)
pygame.draw.circle(screen, color, (x, y), radius)
pygame.draw.circle(screen, color2, (x2, y2), radius)
pygame.draw.circle(screen, color3, (x3, y3), radius)
pygame.display.flip()
A bit more sophisticated approach with a ball class can be found at Use vector2 in pygame.
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